EARTHLIFE: MOST BASIC TRAINING
PRICE: Negotiable
GENRE: Drama/Fantasy
LOGLINE: When a desperate man accepts a mysterious stranger’s invitation to role play in a virtual universe, his alternate selves uncover beautiful truths about his identity and the very nature of reality.
SYNOPSIS:
Fred Fernow, a distraught middle-aged man who has lost everything, accepts a wise stranger’s invitation to role-play in a virtual reality game. He enters the virtual universe, EarthLife, assuming a different identity in each of three rounds.
Round 1: Fred’s first alternate self is a young single mother who discovers that EarthLife is a “mirror” universe: everyone and everything reflect some aspect of one’s self. She begins to behave differently and upgrades her life once she realizes what the people and circumstances around her are mirroring back about herself. However, her new understanding falters when she must suddenly confront her deepest fear, and Round One comes to an abrupt and painful end.
Round 2: Next Fred becomes a young marine scientist fighting against a threat of extinction. He learns that EarthLife is not only a mirror universe but also a “magnet” universe--it operates through attractive forces with the magnetism of the heart being most powerful of all. He navigates life-and-death situations in his work and reaches new heights in his love relationship as he refines his understanding of the mirrors around him and lives more deeply from the magnet of his heart.
Round 3: In his final role-play, Fred becomes a double agent in a genocidal civil war, and a more advanced aspect of EarthLIfe comes to light. It is not just a universe of mirrors and magnets, it's also a “mesh” universe: everyone is not separate but rather part of a unified whole, a single mesh. As Fred goes undercover seeking to free an oppressed people he becomes more and more adept with the mirrors and magnets and ultimately triumphs by tapping into the mesh and its powerful supernatural properties.
Ultimately, the film arcs back to Fred, and, although he may not realize it himself, we suddenly see that he’s actually been in EarthLife all along, that “Fred Fernow” is just another temporary identity he has assumed and that the mirror, magnet, mesh universe called EarthLife is none other than our own planet, Earth.
WeScreenplay coverage rated this script top 1% for Concept and top 4% for Characters.
PRICE: Negotiable
GENRE: Drama/Fantasy
LOGLINE: When a desperate man accepts a mysterious stranger’s invitation to role play in a virtual universe, his alternate selves uncover beautiful truths about his identity and the very nature of reality.
SYNOPSIS:
Fred Fernow, a distraught middle-aged man who has lost everything, accepts a wise stranger’s invitation to role-play in a virtual reality game. He enters the virtual universe, EarthLife, assuming a different identity in each of three rounds.
Round 1: Fred’s first alternate self is a young single mother who discovers that EarthLife is a “mirror” universe: everyone and everything reflect some aspect of one’s self. She begins to behave differently and upgrades her life once she realizes what the people and circumstances around her are mirroring back about herself. However, her new understanding falters when she must suddenly confront her deepest fear, and Round One comes to an abrupt and painful end.
Round 2: Next Fred becomes a young marine scientist fighting against a threat of extinction. He learns that EarthLife is not only a mirror universe but also a “magnet” universe--it operates through attractive forces with the magnetism of the heart being most powerful of all. He navigates life-and-death situations in his work and reaches new heights in his love relationship as he refines his understanding of the mirrors around him and lives more deeply from the magnet of his heart.
Round 3: In his final role-play, Fred becomes a double agent in a genocidal civil war, and a more advanced aspect of EarthLIfe comes to light. It is not just a universe of mirrors and magnets, it's also a “mesh” universe: everyone is not separate but rather part of a unified whole, a single mesh. As Fred goes undercover seeking to free an oppressed people he becomes more and more adept with the mirrors and magnets and ultimately triumphs by tapping into the mesh and its powerful supernatural properties.
Ultimately, the film arcs back to Fred, and, although he may not realize it himself, we suddenly see that he’s actually been in EarthLife all along, that “Fred Fernow” is just another temporary identity he has assumed and that the mirror, magnet, mesh universe called EarthLife is none other than our own planet, Earth.
WeScreenplay coverage rated this script top 1% for Concept and top 4% for Characters.
PRICE: Negotiable
GENRE: Drama/Fantasy
LOGLINE: When a desperate man accepts a mysterious stranger’s invitation to role play in a virtual universe, his alternate selves uncover beautiful truths about his identity and the very nature of reality.
SYNOPSIS:
Fred Fernow, a distraught middle-aged man who has lost everything, accepts a wise stranger’s invitation to role-play in a virtual reality game. He enters the virtual universe, EarthLife, assuming a different identity in each of three rounds.
Round 1: Fred’s first alternate self is a young single mother who discovers that EarthLife is a “mirror” universe: everyone and everything reflect some aspect of one’s self. She begins to behave differently and upgrades her life once she realizes what the people and circumstances around her are mirroring back about herself. However, her new understanding falters when she must suddenly confront her deepest fear, and Round One comes to an abrupt and painful end.
Round 2: Next Fred becomes a young marine scientist fighting against a threat of extinction. He learns that EarthLife is not only a mirror universe but also a “magnet” universe--it operates through attractive forces with the magnetism of the heart being most powerful of all. He navigates life-and-death situations in his work and reaches new heights in his love relationship as he refines his understanding of the mirrors around him and lives more deeply from the magnet of his heart.
Round 3: In his final role-play, Fred becomes a double agent in a genocidal civil war, and a more advanced aspect of EarthLIfe comes to light. It is not just a universe of mirrors and magnets, it's also a “mesh” universe: everyone is not separate but rather part of a unified whole, a single mesh. As Fred goes undercover seeking to free an oppressed people he becomes more and more adept with the mirrors and magnets and ultimately triumphs by tapping into the mesh and its powerful supernatural properties.
Ultimately, the film arcs back to Fred, and, although he may not realize it himself, we suddenly see that he’s actually been in EarthLife all along, that “Fred Fernow” is just another temporary identity he has assumed and that the mirror, magnet, mesh universe called EarthLife is none other than our own planet, Earth.
WeScreenplay coverage rated this script top 1% for Concept and top 4% for Characters.
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